Difficult but neat, nice work.
A downloadable game for Windows
The princess has lost her crown.
Find it for her and play the game.
Don't look too hard.
Do what you're told.
Never turn off the light.
There's nothing else to find.
A simple, arcade-styled game requiring patience and perseverence, designed to convey an unsettling atmosphere, and encourage dread without relying on the more common horror tropes we have become accustomed to.
Owing to the punishing nature of the initial release, there are now two versions of BLANCHE, a new version in which tanuki rooms act as checkpoints, and BLANCHE TRUE, which is basically the original game as it was, for those who enjoy a challenge. In both versions, keys are still lost if your piece is hurt. We apologise for any frustrations the original difficulty setting has caused.
← ↑ → ↓ - Move
ENTER/Z - Interact
X - Cancel
Q - Quit
If you enjoy the experience BLANCHE has to offer, please consider donating a little money by buying a download, in order to fund our upcoming project, tentatively named FOREVERLAND, which will be an improvement on this game in every respect. If there is a demand, we'll work on releasing a version that is Mac compatible. Let us know via comment if there are any game-breaking bugs. Thank you.
|Published||274 days ago|
|Release date||274 days ago|
|Tags||2D, black-and-white, Dark, glitch, Horror, Minimalist, Retro, Tactical, Top Down Adventure|
|License||All rights reserved|
|Asset license||All rights reserved|
|Average session||About a half-hour|
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We thank you for taking the time to play the game, and hope to have you accompany her again someday.
Does this have jumpscares?
There are no jumpscares in BLANCHE. Whilst there are one or two sound effects that may startle a player upon first hearing due to the otherwise quiet gameplay, there are no popup images or excessively high-pitched sounds, therefore BLANCHE can be considered jumpscare-free - The intent is to create an unfamiliar or tense atmosphere, not to needless startle the player.
We apologise for the extremely belated reply, your comments somehow didn't trigger the notification system. We thank you very much for playing BLANCHE, and for taking the time to record it, your playthrough was both insightful and entertaining. On the subject of certain lagspikes that occured during your session, we are unsure why that occured - It could potentially have been a combination of the game engine and the recording software proving a little less than compatible.
At any rate, we hope you enjoyed the experience despite the frustrations, and hope that you will check out some of our upcoming releases in future. Thank you, and please keep up the good work.
Finally finished the game. Compared to the amount of retreading I had to do, walking the same rooms over and over, I think the ending was not worth it =_=
We apologise that you found the reward unsatisfactory, particularly after so much effort on your part.
We will endeavor to create greater rewards in future releases, thank you for playing BLANCHE.
How do checkpoints work in Blanche true? I was tapping buttons to figure out which was was load or save, and hit Q resulting in quitting the game. When I loaded it back up, I was back at the start, instead of in the FIRE room. =_=
Along the same lines, every time I died I ended up back at the beginning, with all the keys and coins back in their original locations.
Starting back at the beginning after reaching the princess is super punishing.
Apologies for the late reply, we have been a little busy recently.
BLANCHE TRUE is the original version, in which there are no checkpoints, intended to give the game a greater level of difficulty, and a greater challenge for people who enjoy that sort of thing - It may be punishing, but early video games were often like that.
There are no Load or Save options.
It's fun until you die eight minutes in and have to restart.
We thank you for the prompt feedback. The issue has been dealt with, BLANCHE now includes a checkpoint feature, whilst the option remains for the original version via BLANCHE TRUE. We hope you have not been overly inconvenienced.
You guys rock for dealing with this so quickly, and I apologize for any compromise of artistic integrity I might have caused. You've got some serious cred in my book, and I really hope I didn't accidently force a change upon you or something. Again, y'all are pretty great.